NightMaze

OverviewShort DemoProblemWhat I did - ProgrammingWhat I did - DesignIterations

Short Demo Video

Overview

Task : Build a game for the player to help Character A run away from Character B on HoloLens 2.

Story : A little boy is terrified after watching horror movie. After falling asleep, he had a dream with him running into the maze and he need to escape from the scary creatures.

Gameplay: The player should help the little boy escape from the scary creatures in the maze by moving the walls in the maze.

Role:
Programmer | Game Designer
Team Size:
5
Length:
2 week
Time:
Sep 2021
Programming Languages:
Unity C#
Platform:
HoloLens 2
UX Tool:

Problem

Programming

I did the programming for HoloLens interactions, the mechanism of moving the walls in the maze, main game logic, the  sound management, and some post processing effect.

Post processing effect

Design

Brainstorm

  • I came up with the idea of a prison break game that the player can move the walls or mechanism to assist the prisoner in breaking the prison without being caught by the police.
  • In order to match their modeling style, the artists in my team turned my ideas into the little boy escaping the maze without being harmed by the monsters.

Design

I came up with the idea of having two kinds of walls for the player to interact. One can only move horizontal and another can only move vertical. In the beginning of the maze, there is a tutorial for the player to know how these two walls work.

I also designed early version of the maze.

Iterations

Full Demo Video